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闇の漂い (DARK WHISPERS) ▼1/1ページ[編集] ▼ミッション開始 Our brethren are being held prisoner across the complex. We must free them before the Swarm overwhelms the facility. 我々の同胞は施設一帯に囚われています。スウォームが施設すべてを呑み込んでしまう前に解放せねばなりません。 Zeratul. I thought I sensed your presence... Let s not mince words. Why are you here? ゼラトゥル、お前の存在を感じるぞ・・・単刀直入に聞こう。なぜここにいる? This place holds information I seek, and my captured brethren. I intend to free them both from the terrans grip. ここには私の捜し求める情報がある。そして囚われの同胞もいる。私はその両方をテランの手から解き放つつもりだ。 This facility is a breeding ground for Amon s hybrid army. My Swarm will erase it from existence. この施設はエイモンの混生体の軍団を作り出している。我がスウォームはここを完全に破壊しつくすだろう。 But I know that won t stop you. So let me make this clear... Stay out of our way, Zeratul. だがこの程度で躊躇するお前でもあるまい。これだけははっきり言っておくが・・・邪魔立てはするな、ゼラトゥル。 Do not fear. We will not abandon this fight, Talis. If we are swift and clever, we can avoid the Swarm. 恐れることはない。我らはあきらめはせぬぞ、タリス。迅速かつ巧妙に動けば、スウォームを回避することもできよう。 Very well. I have made our nexus point ready for your arrival. いいでしょう。あなたの到着に備えてネクサスポイントを用意しておきました。 ▼操作開始 The captive templar are kept just ahead. Ready your blades, warriors! 捕まったテンプラーはあの先に囚われています。戦士達よ、剣を構えなさい! Kerrigan will send the Swarm to destroy the station s reactor. We must free our brothers before that happens. ケリガンはスウォームを送り込み、施設のリアクターを破壊するつもりだ。そうなる前に同胞を解放しなくては。 Dark Prelate, we will need to cross the Swarm s attack route to reach the captives... 闇なる高僧よ、捕虜のもとへ向かうには、スウォームの進軍路を横断せねばなりませぬ・・・ Move forward only when it is clear. Avoid the zerg s forces at all costs. 道が開けている間に前進するのだ。ザーグとの衝突は絶対に避けねばならん。 ▼テラン空軍初回出現時 Eliminate the protoss base. Glory to our master! プロトスの基地を破壊せよ。我があるじに栄光あれ! ▼途中戦闘会話1 Slay the protoss. Their flesh will serve the master. プロトスを殺せ。その血肉をあるじに捧げるのだ。 ▼途中戦闘会話2 These terrans minds have been consumed... They are slaves to the hybrid! 彼らテランの精神は操られておる・・・彼らは混生体の奴隷となっているのだ! ▼途中挿入シーン(Zealot救出1度目) Thank you, we believed the end was at hand. 感謝します。我らはここで死ぬものと思っておりました。 What do you know of this facility, zealot? 戦士よ、この施設で何があったのですか? The terrans... tortured us, experimented upon our flesh. Most did not survive. テランは・・・我らを拷問し、実験台にしておりました。ほとんどの者は生きられませんでした。 I have seen foul work of this nature before, but Narud is dead. Whose hand brought you here? このような自然の摂理に反する行為はかつて見たことがある、しかしナルードは死んだはずだ。誰がそなたらをここへ連れ去ったのだ? Alas, I know not. Praetor, we wish to join you--to avenge our brothers in arms. おお、私には分かりませぬ。法務官よ、同胞の仇のため――我らを軍に加えてはいただけませぬか? Then ready yourselves, templar. では命令を待ちなさい、テンプラー。 ▼Zealotの囚禁場所その2 Warriors, there is another cell ahead. Go forth and claim the vengeance you seek. 戦士達よ、この先にも監獄があります。進撃し、復讐を果たすのです。 ▼パイロン攻撃 The terrans are warping in... Impossible! テランがワープインしてくる・・・ありえない! They are experimenting with pylon technology! We should eliminate these terrans and reclaim the pylon for ourselves. 彼らはパイロンのテクノロジーを実験しているのだ!このテランを排除し、パイロンを我らのもとへ取り戻さねば。 ▼パイロン奪取 Reclaiming the pylon now. It is hard to believe such primitive beasts could manipulate our technology. パイロンを奪還しています。あのような原始的な生物が我々の技術を制御できるとは、信じがたいことです。 ▼橋のコントロール装置破壊 Well done, destroying the bridge control has extended a walkway to our nexus point. よくやった。橋のコントロール装置を破壊したことで、ネクサスポイントへの新たな道が開けたぞ。 ▼Zealot救出2度目 Your time is running short, Zeratul. お前に残された時間は少ないぞ、ゼラトゥル。 Kerrigan, you know as well as I that Amon lives. Slaying his hybrid is a meaningless act. We must awaken the xel naga... ケリガンよ、エイモンが復活した事はお前も知っているだろう。彼奴のハイブリッドなどいくら殺しても無駄だ。我らはゼル=ナーガを復活させねばならぬのだ・・・ No response. Better to reason with a stone than the zerg. The final cell awaits us, Zeratul. We should delay no longer. 反応がありませんね。ザーグというより石のようです。最後の監獄が待っていますよ、ゼラトゥル。これ以上遅れる訳にはいきません。 (訳注)「ザーグというより石のようです」←自信なし。どなたか修正お願いします・・・ ▼パイロン奪取2度目 Both pyhons have been returned to our rightful control. Warping in reinforcements now. パイロンは両方とも正統な所有者のもとへ戻りました。今増援を送ります。 ▼ハイブリッドとの戦闘 Their defenses are growing stronger. Push forward with all our might! 敵の防御は増強されています。全力をもって押し進むのです! The hybrid are free! Strike them down! ハイブリッドが解き放たれている!彼らを打ち破るのだ! ▼ザーグ進軍時 ザーグ進軍:1度目 The Swarm gathers for an attack. Warriors, stay clear of the zerg s path. スウォームが攻撃のため集結している。戦士よ、ザーグの進軍路に立ち入るな。 Minions, push forward! Slay these hybrid thralls to the last. 者ども、進むのだ!混生体の奴隷どもを生かしておくな! ザーグ進軍:2度目 The zerg are gathering. They will surely attack soon. ザーグが集結している。間もなく攻撃が始まるだろう。 Eliminate the central reactor. セントラルリアクターを破壊せよ。 ザーグ進軍:3度目 The zerg forces will move soon. We must be cautious. ザーグが行動を開始するぞ。用心せよ。 Tear apart their reactor! The Queen of Blades demands it! リアクターを破壊しろ!これは刃の女皇の命令である! ザーグ進軍:4度目 Another wave of zerg gathers. Avoid them if you can. ザーグが再び集まっている。可能な限り避けるのだ。 The Swarm is upon you, Moebius Corps. We are a tide of death that does not break. スウォームが迫っているぞ、モビウス軍団よ。我々はけして破れぬ死のうしおだ。 ザーグ進軍:5度目 The Swarm will begin another assault soon. スウォームの新たな攻撃が間もなく始まるだろう。 Those who side with Amon s hybrid deserve no mercy. Devour them whole. エイモンの混生体のしもべに慈悲はない。全て喰らい尽くすのだ。 ザーグ進軍:テラン軍最終基地攻撃時 The Swarm prepares to assault the Moebius Corps final defenses! We must travel swiftly! スウォームがモビウス軍団の最後の防衛線への攻撃準備をしている!先を急がねば! Minions, go forth and slaughter. I wish to be done with this already. 者ども、進撃し虐殺せよ。これは既に為されているべきことだ。 (訳注)こちらの訳もあまり自信なし・・・ ▼ミッションクリア We thank you, brothers. The Tal darim have been abducting templar. Bringing them to terran stations... Turning us into hybrid. 同胞よ、感謝します。テンプラーを誘拐していたのはタルダリムです。彼らをテランの基地へ連れていき・・・混生体へ作り変えていたのです。 The Tal darim? Those heretics have never ventured so close to our worlds. タルダリム?あの異端者どもは我々の世界に近づきもしなかったはずですが。 This can only be the work of Amon. Templar, where were they holding you? エイモンの仕業に違いない。テンプラー、彼らはどこにそなたらを捕らえていたのだ? A xel naga temple, unlike any I have seen. It was called Erris, but its location was kept a secret from us. 私には見覚えの無いゼル=ナーガの寺院です。それはエリスと呼ばれていましたが、その場所は隠されておりました。 Moebius and the Tal darim both served under narud s command. He would have known the location of this temple. モビウスとタルダリムはいずれもナルードの指揮下にあった。彼ならこの寺院の場所を知っていたはずだ。 The Atrias system! This is where Amon was reborn-deep within the sigma quadrant, and under Tal darim guard. アトリアス星系!エイモンはタルダリムに守られた、シグマ宙域の奥深くで復活していたのか・・・ You have aided me in my quest, Zeratul. I am honor bound to help you in yours. We shall help you claim this temple. ゼラトゥル、あなたは私の務めを助けてくださった。私にあなたの務めの手助けができれば光栄です。我々はあなたが寺院を取り戻すのを支援します。 ▼その他 ▼ザーグ基地へ攻撃した時 Warriors, you are nearing the zerg s hive cluster. Exercise caution. 戦士たちよ、そなたらはザーグのハイブクラスターに近づいている。注意するのだ。 【編集・コメント注意事項】 ・より良い翻訳を思いついた場合は、翻訳文を並べて記述してください。(既存の翻訳を削除しない)ですが、自信があれば上書きしても構いません。 ・併記された文章は折を見て管理人により1文に減少・修正され、全体の統一感を図ります。 ・間違いや足りない会話があった場合、編集をお願いいたします。もしくは内容の一部(会話の1文)などを、下部コメントにてご連絡下さい。 ・翻訳された文章のご指摘は、優しい文章でお願いいたします。 ・ご指摘の際は、対象の箇所が特定できる原文の一部を記載下さい。 ・コメント内で議論をしないで下さい。ご感想、ご指摘、ご意見などでお願い致します。 ・悪質なコメントなど、不適切と判断されたコメントは削除させていただきます。 ・[NEW!]翻訳された方はコメント欄に記録しておくと、後で見直した時に「ふふっ」となれます。(管理人もご協力に気が付けます) プレイヤー名 コメント すべてのコメントを見る Minions, go forth and slaughter. I wish to be done with this already. 者ども、進撃し虐殺せよ。これは既に為されているべきことだ。 これを終わらせろ、終わらせてあるべきだ、よりも『私とこれ』の関係について言ってるので“私はこれを早く終わらせたいんだ”のほうが近い。 翻訳には自信がないので、“私はもうこれと関わりたくないんだ”みたいな感じで誰か変えてちょ -- (名無しさん) 2016-09-12 05 28 35 タイトルは「闇の囁き」のほうがしっくりくるかもです。 -- (名無しさん) 2015-12-25 14 55 59 稚拙な訳ですが投稿させて頂きました。ごく叩き台程度に考えていただければと思います。 -- (名無しさん) 2015-12-06 16 10 47 画像修正完了。残りは翻訳のみ -- (Star2461) 2015-11-17 22 33 08 仮作成。未作成箇所多数。 画像修正は対応が追いつかないので後の課題。 -- (Star2461) 2015-11-15 02 22 01
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member Simon Cruz CDWe Are The Revolution Jailbait CD We Are The Revolution 2008 1. We Own The Night 2. We Are The Revolution 3. Into The Wild Jailbait 2008 1. We Are The Revolution 2. We Own The Night 3. Ash That Once Was Gold
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【登録タグ A prima サイコパズル プーチンP 宇宙電波受信P 巡音ルカ 曲】 作詞:宇宙電波受信P 作曲:プーチンP 編曲:プーチンP 唄:巡音ルカ(調教:プーチンP)・prima(調教:宇宙電波受信P) 曲紹介 宇宙電波受信PとプーチンPによるユニット「サイコパズル」の作品。 歌詞 (ピアプロより転載) a lot of mini car are driving in my brain. sliver wall falled in deep sea. My puppy want moon planet. You can get present in your small space! コメント 追加ありがとうございます!Prima好きなんで、この歌に出会えて良かったです! -- 名無しさん (2011-07-03 11 11 19) 名前 コメント
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That s How We Rock 譜面情報 難易度 Casual Normal Hard MEGA GIGA Level 3 6 9 - - ノーツ数 273 457 837 - - スタイル 左トラック 右トラック ノーマル スライダー 楽曲情報 BPM 128 アーティスト名 litmus* ジャンル Electro House 長さ 2 28 解禁方法 イベントで解禁 初出 2020/05/08 ~ 2020/05/12 攻略情報 全体的にリズムが素直で混フレも少ない。Hardはレベル9の中では簡単な部類だと思われる Casual 253コンボ目のタップが不自然に8分遅いので注意 譜面・難易度修正情報 コメント欄 名前 コメント
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このページはこちらに移転しました そこに居るOnly Lonely Boy 作詞/423スレ15 めのまえにあるのは 一振りのバット 金色に染まった 改造バット たったの一度 それを振り 国へ帰れと 叫んだおれは ただひたすらに 帰れと罵られた めのまえにあるのは 一振りのバット 血の赤に染まる 殺人バット たったの一度 それを振り 土へ帰れと 叫んだおれは ただひたすらに 殴られ続けた ※ We are the World , We are the World War! We are the Loneliness, We are the World War!! We are the God,God! We are the Question. めのまえにあるのは 一本のバット 血と汗の滲む 青春のバット たったの一度 それを投げ捨て この雌豚と 叫んだおれは 目の前のバットに 罵られたまま ※繰り返し ※繰り返し ※繰り返し
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For Guild Newbies After you hit level 80 Blah Blah Addons to Get There are 2 essential addons called "Deadly Boss Mob" and "Omen Threat Meter". It is compulsory to install these two addons before you start raiding. These addons are available here. Please find the latest version. http //wow.curse.com/downloads/wow-addons/details/deadly-boss-mods.aspx http //wow.curse.com/downloads/wow-addons/details/omen-threat-meter.aspx Voice Chat We use "Mumble" as a voice chat tool. There will be a situation that we call out your name and tell what to do while in combat. This will be English and at least really short sentences. We want you to hear us for that reason though we basically communicate in Japanese. 1. Download You can download mumble here... http //mumble.sourceforge.net/ Please find a version that suits your computer. 2. Launch the Mumble We officially use version 1.1.8 of mumble. Please find and run "mumble11x.exe" after installation. 3. Settings Let us know if you have any questions. 4. Logging in There is loggin info in Guild Information. (In game information board) DKP System Please register here first, http //banzairaid.ps.land.to/ Translated version of DKP rules are listed below How to gain the point You gain 2 points after defeating each bosses in ToC, ICC, VoA(3rd and 4th). If the boss we defeat is the 1st kill in this guild, the DKP will become 4 points. What happens if I m not in a raid You will be able to gain DKP even though you are not in a raid, only if... 1. You answered raid calender. 2. You are online during raiding time. Loots to spend DKP Loots that need to spend DKP are epics, recipes, and mats like orbs and trophies. You can not buy/bet loots if you don t have enough DKP. Betting Every item has a starting bet point. Weapon 6 points Armor 4 points Trinket 6 points Others 5 points Each bet is multiplied by the times you have bet. For instance, bet point increases like 6 points, 12 points, 18 points, 24 points and so on. The highest bet wins. However, if we end up with the same bet, rolling is essential. How about BoE items in a guild bank If there is no one who bet on a loot and it is BoE item, it will be kept in a guild bank. Those who wish to purchase this item must notify officers and spend DKP, whether they were in the raid or not. I have no DKP!! You are allowed to ask your friends in guild to borrow some DKP to bet on what you want. However, you are NOT allowed to bet on anything if you have misus DKP, but you are if ZERO point.
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ここを編集 MISSION OBJECTIVE Secure terrazine gas on Bel shir CREDIT REWARD 120,000 RESEARCH OPPORTUNITIES +3 Protoss Research +実績 04_Welcome%20to%20the%20Jungle.jpgWelcome to the Jungle [15] Complete all mission objectives in the "Welcome to the Jungle" mission. ミッション 【Welcome to the Jungle】 中のクリア目標を全て達成せよ。 05_Appetite%20for%20Destruction.jpgAppetite for Destruction [10] Prevent the Protoss from killing an SCV in the "Welcome to the Jungle" mission on Normal difficulty. ミッション 【Welcome to the Jungle】 難易度 "Normal" において、SCVをプロトスに殺されずに達成せよ。 06_It%27s%20So%20Easy.jpgIt s So Easy [10] Prevent the Protoss from capping a Tal darim Altar in the "Welcome to the Jungle" mission on Hard difficulty. ミッション 【Welcome to the Jungle】 難易度 "Hard" において、プロトスにタルダリム祭壇を封印されずに達成せよ。 ・プロトスの Probe が作業完了すると封印されてしまう。その前に Probe を破壊すればよい。 ☆ 隠し実績 ☆ 03_You%27ze%20So%20Crazy%21.jpgYou ze So Crazy! [0] Destroy all Protoss structures in the "Welcome to the Jungle" mission on Normal difficulty. ミッション 【Welcome to the Jungle】 難易度 "Normal" において、全てのプロトスの建物を破壊せよ。 ミッション・ブリーフィング ▽惑星(Bel shir) Dotted with ancient shrines and ruined temple-gardens, Bel shir was once held as a sacred spiritual retreat for the protoss templar. 古代の神殿、荒廃した庭園が点在する惑星、ベルシールはかつて、プロトスのテンプラル達にとって神聖な瞑想の地とされていました。 ▽打ち合わせ Tosh There s a rare gas on Bel Shir the protoss call the Breath of Creation . They think it be a gift from their gods. ベルシールにはプロトスが「創造の息吹」と呼ぶ希ガスがある。神からの贈り物である、とか考えてやがってな。 Tosh (laughs) We call it terrazine and it be worth a fortune to the right bidder. Of course those protoss ll kill us if they catch us on their holy ground - or at least they ll try. (笑い) 俺達はそいつをテラジーンと呼んで、正当な持ち主が居てこそ価値を発揮されるもんだと思ってる。もちろん奴らは神聖なる地に入り込んだ俺達を見つけたら殺しに来るだろう―――少なくとも殺そうとはするな。 ミッション開始シーン Tosh Here we go. いくぜぇ。 Tosh Much prettier than Redstone, yeah? レッドストーンよりずっと綺麗なもんだろ、え? Raynor I don t much like fightin protoss if I can avoid it. 避けられるもんならあまりプロトスと戦いたくはないんだがな。 Tosh Not just any old protoss - fanatics called the Tal darim. They believe the terrazine is sacred, a gift from the Xel Naga. それもただのプロトスじゃねぇ - タルダリムってぇ狂信者さ。あいつらはテラジーンは神聖なゼルナーガからの贈り物だと思ってんだ。 Raynor If these Tal darim bring in their air power they re gonna hammer us. タルダリムが飛行機部隊を連れて来たら、やられるぞ。 Raynor Swann, get the Goliath schematics loaded at the factory. If their anti-air missiles are still any good, we might just pull this off. スワン、ゴライアス(ゴリアテ)の設計図を工場にロードしろ。こいつらの対空ミサイルがまだものになれば、切り抜けられるかもしれん。 Swann Alright, cowboy. I ll get the Goliath schematics loaded so we can build more. 了解、カウボーイさんよ。ゴライアスの設計図をロードして、増産できるようにするぜ。 Raynor How do we get to the terrazine? テラジーンはどこにある? Tosh See those altars? Tal darim mystics set them up to collect the terrazine. We just need to grab it. 祭殿が見えるな?タルダリムの神秘主義の奴らがテラジーンを集めるために作ったんだ。俺達はあそこからもらってくるだけでいい。 Raynor Well, our SCVs ll be able to haul the terrazine. We just got to keep em protected. そうか、テラジーンはSCVで運べるだろう。後は護りを付けなきゃならんな。 Raynor With any luck we can pick up what we need before the Tal darim find us. 運がよけりゃタルダリムに見つかる前に取るものは取れるかもしれねぇ。 Raynor Alright, let s get to it. よし、かかれ。 ミッション中 <テラジン場所がマップにマークされる> Tosh Here are the coordinates for the terrazine sites, brother. This should make our lives a little easier. テラジーンのある座標がわかったぜぇ。これでちったぁ楽になるだろ。 Swann Our SCVs can pick up terrazine canisters and move em. It ll take em a while to disconnect the canister so make sure you watch out for em. SCVでテラジーンのカプセルを持ち上げて移動させられる。カプセルを祭壇から取り外すのに少し時間がかかるから、その間ちゃんと見張っといてやれよ。 [Tutorial] Terrazine - Terrazine Gas is gathered by SCVs. Select an SCV and right-click on a Taldarim Altar. Be careful Protoss retaliation. テラジン・ガスはSCVで採取します。SCVを選択してタルダリムの祭壇を右クリックしてください。プロトスの報復に注意。 [Tutorial] New Unit Goliath - Assault walker -- Goliaths are well-rounded units that excel at destroying air targets. They can attack ground and air targets. The Goliath can be built from the Factory. アサルトメカ -- ゴライアスはバランスのとれたユニットで、空中の標的を破壊する能力に優れています。地上・空中の標的のどちらでも攻撃することができます。ゴライアスはファクトリーで生産します。 <通信が入る> Tal darim Executor This land was sacred to the Tal darim before terrans ever reached the stars! You must depart immediately! この地はテランが宇宙に到達する以前より、タルダリムの聖地だった!ただちに去るのだ! Raynor Hold on now. We just need some of this gas here, and we ll be long gone before you know it. ちょっと待ってろ。ここのガスが少し欲しいだけだ。お手を煩わせるまでもなくおさらばするさ。 Tal darim Executor No! You shall not defile the Breath of Creation! Tal darim warriors, execute all those who would desecrate our altars! 否!創造の息吹を汚すことはならん!タルダリムの戦士よ、我々の祭壇を冒涜する者はことごとく処刑せよ! Horner The protoss are mobilizing, sir. Looks like they re gonna go after our SCVs when we harvest the terrazine. I suggest we only harvest one site at a time and run with a heavy escort. プロトスが兵を集め始めています、サー。狙いはテラジーンを回収中のSCVのようです。提案ですが、回収するのは一度に一箇所にし、護りを厚くするのがよろしいかと。 <タルダリムがテラジンを回収開始> Adjutant Warning. The Tal darim are sealing off a terrazine altar.(以降、繰り返しの為省略) タルダリムがテラジーンの祭壇を封印しています。 Raynor Wonderful. The Tal darim are sealing off the terrazine altars so we can t get at em! If they keep it up we won t be able to collect enough. 素晴らしい。俺達が近づけないように、タルダリムが祭壇を封印してるぞ!奴らにこれを続けさせたら、充分手に入らなくなる。 [Tutorial] Stop the Protoss - If you have troop to spare, rail the Protoss Probes and their escorts as they seal off the Taldarim Altars. If you re successful, it will slow their progress. 余分の兵力があれば、祭壇を封印中のプロトスProbeとその警備隊を攻撃しましょう。うまくいけば彼らを遅らせることができます。 <テラジンを梱包完了:1箇所目> SCV I ve got the first canister unhooked, sir! I ll take it to the nearest command center... 一個目のテラジーンを取り外しました、サー!一番近くのCommand centerに運びます... <テラジンを回収完了:1箇所目> Tosh Good job! That s the first canister filled. よくやった!最初のテラジーン入りカプセルだ。 <テラジンを梱包完了:2箇所目> <テラジンを回収完了:2箇所目> (特になし) <テラジンを梱包完了:3箇所目> <テラジンを梱包完了:4箇所目> Tosh Bold move, Mr. Raynor, collecting terrazine from two places at once! 度胸があるな、レイナーさんよ、2箇所で同時にテラジーンを回収するとはなぁ! Raynor Sure, it s gonna be harder to keep the Tal darim off our backs, but the quicker we re done here the sooner we can get off this rock. ああ、タルダリムを追い払うのが難しくなるだろうが、仕事を早く済ませりゃ、その分この岩の塊から離れられるのも早くなる。 <通信が入る> Tal darim Executor You shall not steal the Breath of Creation so easily! そう簡単には創造の息吹を盗み出せはせぬぞ! Tosh Careful! They re sending their ships to take out your SCV s! Shoot em down quick or we re finished! 気をつけな!船を寄越してSCVを消そうとしてるぞ!早く撃ち落とさないと、おしまいだ! <テラジンを回収完了:3箇所目> Tosh Three down. You re doing great! Keep it up! 3つ目も終わりだ。いいぞ!その調子だ! <テラジンを回収完了:4箇所目> Raynor That s over half the canisters you wanted. あんたが欲しいといってたカプセル数の半分以上は集めたぜ。 <テラジンを梱包完了:5箇所目> <テラジンを梱包完了:6箇所目> <テラジンを回収完了:5箇所目> <テラジンを回収完了:6箇所目> Tal darim Executor These reckless terrans must be stopped! Slay them all! 向こう見ずのテランどもを止めねばならん!皆殺しにせよ! Tosh You and your Raiders sure can walk the walk! We just need one more canister. あんたらレイダー達は本当にうまくやりやがるな!必要なカプセルはあと一つだけだ。 <テラジンを梱包完了:7箇所目> <テラジンを回収完了:7箇所目(ミッションクリア)> Raynor That s the last canister! I think we ve outstayed our welcome, boys! 最後のカプセルだ!長居しすぎたようだぜ、野郎ども! <おまけ:タルダリム基地を掃討(7個集めていなくても自動でミッションクリア)> Horner The Tal darim just can t stand up to our firepower, they re in full retreat! Well done, sir! タルダリムが我々の火力に耐えきれず、総退却態勢です!お見事です、サー! ミッション達成後 HYPERION BRIDGE 23 00 - Shipboard Time ハイパリオン艦橋 23 00 - 船内時間 Horner Sir, I received an encrypted transmission from an untraceable source. It claims that Tosh here was part of a classified operation called Project Shadowblade. They used jorium and terrazine to enhance ghost powers. サー、発信元不詳の、暗号化された通信を受け取りました。トッシュは「シャドウブレイド・プロジェクト」という極秘作戦の一員だったと主張しています。ジョリウムとテラジーンでゴーストの能力を促進させたとか。 Tosh It s true. We are called Spectres -- next generation Ghosts. 合ってるぜ。俺達はスペクターって言われてんだ -- 次世代ゴーストだな。 Raynor And you were gonna tell me all this when? で、いつ洗いざらい話してくれるんだ? Tosh We all have our secrets, Mr. Raynor. Doesn t mean I m any threat to you. 俺たちゃみんな秘密がある、レイナーさんよ。それであんたの敵ってことにはならねぇ。 Raynor [Angry 50]Maybe not -- but whoever sent this message could be.[/Angry] Matt, any way to verify the transmission? そうかもしれねぇが -- この通信を送ってきた奴がどうかは分からん。マット、通信の正体を確認することはできるか? Horner No sir. But it does end with "I ll be in touch soon." いえ、サー。ですが最後は「またすぐに連絡する」で終わっています。 Tosh It s Mengsk - trying to turn us against each other. Don t let him. メンスクだな - 仲間討ちをさせようって腹だ。奴の手口にはまるなよ。 Raynor I ll let it lie for now -- at least til I find out who sent this transmission. But I ll be keeping an eye on you, Tosh. 今は寝かせておく -- 少なくとも誰が通信してきたのかが分かるまではな。だがお前からも目を離さないからな、トッシュ。 Tosh You can try. やってみな。 HYPERION BRIDGE One Hour Later ハイペリオン艦橋 1時間後 ▼Armory ∵Swann Swann So, we re pirates ourselves these days. Hey Kachinsky! Got any rum? Aargh. 今じゃ俺達も海賊か。おいカチンスキー!ラム酒はあるか?うぉーっ。 ▼Bridge ▽Horner Raynor What do you make of that encrypted message, Matt? マット、暗号化された通信のことはどう思う? Horner I honestly don t know, Sir. If Tosh really is one of these Spectres, it s clear Mengsk would try to ruin your partnership. But Tosh isn t telling us everything. If we re going to win this revolution... 私も正直言って分かりません、サー。トッシュが本当にスペクターだとしたら、メンスクは確実に協力関係を崩そうとするでしょう。しかしトッシュは何かを隠しています。この革命を成功させるには... Raynor I know... we have to be sure of our allies. そうだな...味方は裏を取っとく必要がある。 ▼Cantina ▽Tosh Tosh Still don t trust me, brother? Until you decide, ain t nothing to discuss. まだ俺のことを信用しちゃいねぇよな、兄弟?あんたが腹を決めるまで、話すことは何もねぇ。 ▽Tychus Tychus That Tosh is a whack job, Jimmy! Spends all his time muttering and playing around with those damn... dolls of his. あのトッシュって奴、いかれてるぜ、ジミー!四六時中... あの人形に向かってぶつぶつ言ったりひねくり回したりしてやがる。 Raynor Well, I need someone to balance out your sophistication and good manners. まぁ、お前の洗練された行儀の良さとうまくバランスを取ってくれる奴が必要だからな。 Tychus The guy ain t right in the head, brother! I can appreciate some good, honest craziness. But that guy? He s got something broke inside. あいつはねじがぶっ飛んでんだ、兄弟!真っ当な変人なら俺も文句はねぇ。だがあいつはどうだ?あれは何かが壊れちまってる。 ▽News【EXPLOSION ROCKS NEPHOR II】 Lockwell ... I repeat, death toll is in the thousands. A Dominion weapons plant exploded hours ago, causing a chain reaction that has taken out several housing complexes in this working-class neighborhood. ... 繰り返します、死者数は千人を越えています。ドミニオンの武器工場が数時間前に爆発し、労働者の住む住宅コンプレックスにまで連鎖反応的に被害が及んでいます。 <トッシュがニュースに耳を傾けている> Lockwell Dominion Security Forces claim it was an act of terror by the notorious Jim Raynor. But our own investigations suggest that the plant must have been infiltrated by forces with sophisticated stealth technologies. ドミニオンの警護部隊は、あの悪名高いジム・レイナーによるテロ行為だと主張しています。しかし私たちの調査によると、武器工場は高度なステルス技術をもった一団に侵入されたと示唆されています。 Lockwell It begs the question could some of the Dominion s Ghost operatives have gone rogue? こう問わざるを得ません、ドミニオンのゴースト部隊の一部が寝返ったのではないかと? Lockwell For UNN, this is Kate Lockwell reporting from core world, Nephor II. コア惑星、ネフォールIIからUNNのケイト・ロックウェルがお送りしています。 ▽Mercenaries WOF-Mercenaries参照。 ▼Laboratory ▽Hanson Hanson I ve run a few tests on the terrazine gas like you asked. It s clearly related to vespene gas, but there are some very exotic organics added into the mix. あなたの指示通り、テラジーンガスでいくつか試験をしてみたわ。明らかにヴェスピンガスと類似してるけれど、この辺りでは見られない有機物も混ざってるの。 Raynor Any guesses what it s used for? 何に使われるものかは分かるか? Hanson Well it would definitely affect brain chemistry, so it could be used as some kind of a drug or stimulant I suppose. 脳内物質に影響を与えるでしょうから、興奮剤とか覚醒剤とかに使えるんじゃないかと思うわ。 Raynor Drugs, huh? That s just wonderful. ドラッグか、ふむ?いよいよ素晴しいな。 ここを編集
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9102835Tyranids drain worlds of life. They do not burn them. 9102836The alien witch escaped! 9102837She laughs at us while our worlds die! 9102838Commander, I share your sergeant s frustration, but I have far graver news. 9102839I have finally obtained the master control codes for Angel Forge and have transmitted them to your ship, and to Captain Angelos fleet. 9102840I fear it may be too late to do you any good, however. 9102841Another Tyranid swarm is driving into the forge area. 9102842Massive defensive walls guard the approach to the forge, but the Imperial Guard forces stationed there are being overrun. 9102843Your delaying and politicking has doomed us all, Derosa! 9102844If so, I m sure my end will be suitably horrific, sergeant. 9102845I only wish I could say the same of Governor Vandis. 9102846What do you mean? 9102847I make no excuses for my mistakes, but I have been fighting to get those codes for you for days. 9102848The governor simply ordered me to continue delaying you and then stopped answering me altogether. 9102849When I finally dealt with the House Vandis soldiers guarding his residence, I found he had left the Meridian system for some private retreat three sectors away. 9102850I did find the codes for Angel Forge, however. 9102851You took a real risk, Administrator. They could hang you for treason if the governor returns. 9102852Treason, Sergeant Tarkus? 9102853Governor Vandis turned tail and left the entire sector to die. Your commander is here fighting to save it. 9102854If anything, I was far too slow to see where my loyalties belonged. 9102855Commander, the situation on Meridian is dire, but the Emperor did not create his Space Marines to fight battles that were easy. 9102856Administrator Derosa has given us the keys to Angel Forge. 9102857We must repel the aliens attacking it. 9102858Angel Forge is our only hope of saving the sector. 9102859Commander, the major gate in the Angel Forge defensive wall is open. 9102860The Tyranid swarm is pouring through and we also have reports that Ork looters are operating in the area. 9102861Unless the gate is closed and the enemy driven back, Angel Forge is doomed. 9102862What of the gates guarding the forge? 9102863Angel Gate must be closed, or the forge will fall. 9102864And with it any hopes of saving the sector. 9102865The Eldar must have transported them from Typhon or Calderis. 9102866The Imperial Guard can deal with holding the wall and eliminating any aliens remaining behind it. 9102867Angel Forge is yours. 9102868With your permission I will oversee the mop up operations. 9102869I do not want to leave anything to chance. 9102870Commander - a signal from Angel Forge. It is Sergeant Tarkus. 9102871Commander, we have spotted Orks making for storehouses north of Angel Gate. 9102872I think this may have been their goal all along. 9102873Commander, those are the private storehouses of House Vandis. 9102874Before his flight, the Governor destroyed the records of what they contained. 9102875I can only imagine what weaponry he may have been hoarding - or the damage they could do in Ork hands. 9102876Now we can get at da best bitz! 9102877I luv bein a Loota! 9102878The Orks are already at the storehouses, Commander. 9102879We need to move up quickly. 9102880Secure them immediately and await extraction. 9102881The Eldar! 9102882The witch Idranel! It must be! 9102883Make for the forge works! 9102884Let nothing stop you, Eldar! 9102885This warehouse is full of relics stolen from our Chapter. 9102886Your governor is a thief as well as a coward. 9102887I couldn t agree more, Sergeant. 9102888Come, humans! It is the day of your deaths! 9102889And I am your executioner! 9102890Nemerian was the best of us. 9102891You will pay dearly for his loss. 9102892Yes, the plans were correct. The forge s power supply is unstable. 9102893A simple chain reaction will wreath this world in fire. 9102894See to the humans, and I will enact our final gambit to protect the Craftworld. 9102895My retinue s wards will keep me safe long enough. 9102896Of course, Idranel. 9102897Eldar Our Farseer prepares to strike against the enemy! 9102898You will not reach Idranel in time to stop the detonation. 9102899Detonation? They mean to destroy the forge! 9102900The forge and this entire world, human! 9102901There is the witch at last! 9102902They were the centerpiece of Vandis s collection. 9102903I wonder if the Bloody-Handed God … will teach you anything in turn … 9102904Why, witch?! 9102905Why seek to doom these worlds?! 9102906You never asked yourself… where this Hive Fleet was bound for next… 9102907Unless we stopped it here… it would next feed upon Eldar… 9102908Surely even you can see… three human worlds … was a small price to pay to save a Craftworld… 9102909Save your excuses, witch. 9102910Angel Forge is secure and your life is at its end. 9102911And the death of Idranel has finally put an end to Eldar operations in the sector. 9102912I hope it has, Captain, but I am not so certain. 9102913We would not be on this chase if the Techpriests had simply shared the location of this array. 9102914Commander, you must hurry. Gorwazza is already at the base camp. 9102915Quickly, before we are too late! 9102916Youz jus as weak as da rest of da umies ere! 9102917There is Gorwazza. 9102918The Ork is dead, but the damage is done. 9102919The base camp is in ruins and the Techpriests dead. 9102920We must get Rippa-Splitta s location from him! 9102921Rippa-Splitta? 9102922E stole me favorite kan! I hates im! 9102923Plus he made dat git, Deff Driva, is favorite! 9102924Deff Driva better not ear about dis. 9102925That prattling is the only reason we still have a hope of finding the array. 9102926You must get Rippa-Splitta s location from him. 9102927There is Rippa-Splitta s lieutenant! 9102928I ll bring yer eads ta Greentoof Gorge meself. Rippa-Splitta ll love em! 9102929Dead at last. 9102930Search the tank to confirm it, but he placed Rippa-Splitta in Greentooth Gorge. 9102932This is why he seeks the astronomic array so desperately. 9102933I have determined the location of the astronomic array and uploaded it onto the planetary map display. 9102934Commander, we finally have the location of the astronomic array. 9102935It must, however be recalibrated after each use, and cannot be reset in the field. 9102936We are currently reviewing the full extent of the Tyranid threat, Sergeant. 9102937We have yet to find evidence that Meridian is in any real danger. 9102938Meridian is once again in your debt. 9102939And there is no end to its horrors, it seems. 9102940I think she missed her calling. She should have been a Sister of Battle. 9102941Commander, I think I have uncovered the Eldar’s true plan. 9102942The Eldar somehow lured large parts of the hive fleet to Meridian. They also sabotaged our ability to detect and defend against the infestation. 9102943Now, a large part of the hive is here. I believe they plan to detonate Angel Forge and destroy the entire planet. 9102944Detonating Angel Forge would destroy the planet? 9102945A hundred times over, Sergeant. The shockwave would also annihilate any ships in the system. Including the Armageddon. 9102946We have to stop them. 9102947And thank you for saving Meridian, Commander. 9102948I have issued a warrant for the former governor s arrest and confiscated all of House Vandis holdings. We will conduct a thorough search for any additional stolen Blood Raven relics. 9102949You should find my administration to be much more cooperative. 9102959Sprint 9102960Move at increased speed for a brief period. 9102967Focus Fire 9102968Greatly enhance the damage output of any ranged weapon, bringing ruination to the enemy. 9102979Load this campaign save. 9102986Tyraniformation Tower (Large) 9102987Capillary Towers terraform the area, providing bonuses for nearby Tyranids. 9102988Tyraniformation Tower (Medium) 9102989Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102990Tyraniformation Tower (Small) 9102991Capillary Towers terraform the area, providing bonsues for nearby Tyranids. 9102992Equipped Weapons 9102993Equipped Armor 9102994Equipped Accessories 9102995Equipped Commander Item 9102996Game Name 9102997Please enter a name for your game 9102998Your game name is invalid, probably because it contains offensive text. Please enter another name for your game. 9102999The fear he inspires has been driving the Ork invasion. 9103000I fear we are in no state to enjoy it. 9103001Victory should always be cherished, Sergeant, even in the face of extermination. 9103002The fleet is drawing close. Stay strong. 9103003I think the time has finally come to savor all of the victories you have been holding back. 9103004Not just yet, Thaddeus. But you are right, the time is drawing close. 9103005This will be one of the deadliest opponents you ever face, Commander, but we cannot allow Typhon to be reduced to ash. 9103006Destroy the Avatar. 9103007A legendary victory, Commander. Few could have brought this monstrosity down, and lived to tell the tale. 9103008It still seems madness that the Eldar would strike at us in the midst of this infestation. 9103009From what we can gather, the Eldar s plan was to have the Avatar reduce Typhon to ashes, leaving nothing for the Tyranids to feed upon. 9103010Agreed. But the Eldar have a deeper purpose in the sector. They would not have sacrificed so much just to give the Tyranids one less world to feed on. 9103011I fear you may be right, Davian. The Eldar may continue to be a thorn in our side after this conflict is over. 9103012But we cannot take our focus away from the Tyranid threat. Our very survival depends on stopping them. 9103013Well done, Commander. Losing the foundry would have been a devastating blow to our supply lines. 9103014These Tyranids were a vanguard. They targeted the foundry specifically. 9103015Our scans have shown several vanguards targeting weak points in our supply lines and communications networks. 9103016We are not facing a mindless wave. The hive mind seems to fully understand where to strike us. 9103017This is going to make our defense of the sector nearly impossible. 9103018If we were not up against impossible odds, Thaddeus, we would not be Space Marines. 9103019Excellent work, Commander. The communications array is still in our hands. 9103020I shudder to think what the Eldar would have done with one of our Communications Arrays. 9103021Falsified distress signals, troop movement orders… the results could have been devastating. 9103022You give the prancing fools too much credit. 9103023They probably would have made it into a garden, or used it to broadcast their future-telling nonsense. 9103024I have not known many to underestimate the Eldar and live, Avitus. 9103025Then consider me the first. 9103026Excellent work, Commander. Losing that array would have been a devastating blow in our fight to save the sector. 9103027Losing it to the Orks would have been particularly painful since their plan was to loot it for parts. 9103028That would have been a blow. No arrays of this type have been made in two millennia. 9103029That is correct, Sergeant. We no longer have the technology to make these arrays. Losing one is a blow the Imperium never fully recovers from. 9103030Well done, Commander. Losing that communications array would have been devastating to our sector defense. 9103031I thought the Tyranids were simple beasts. I did not think they were smart enough to target our communications network. 9103032That was not my experience in the Victoria Primus campaign. 9103033The Tyranids were constantly targeting weak spots, and vital locations. 9103034The Hive Mind seems to have a very intuitive understanding of tactics and strategy. 9103035I have noticed this in battle as well. We are dealing with a savvy opponent. 9103036Whose numbers blot out the sun. 9103037The recruits and I will remain here and hold this position. 9103038So long as these Eldar remain loose, they undermine our ability to resist the Tyranid invasion. 9103039Commander, this is Techmarine Martellus. I am in charge of the maintenance and resupply of your equipment. 9103040I also provide additional operational support during your deployments. 9103041Tarkus, you fought the Necrons on Kronus, did you not? 9103042Yes, Avitus and I both did. 9103043How do they compare to the Tyranids? 9103044Necrons are far deadlier opponents on the battlefield. Their weaponry is like nothing I have ever seen. 9103045But I think the Tyranids pose a much greater threat to the Imperium. 9103046Necrons have been known to wipe out individual systems. But I have never seen them wipe out multiple sectors like the hive fleet we are facing. 9103047It is worse than that, Tarkus. The Tyranids come from beyond the galaxy s edge. 9103048We have no way of knowing how many more Hive Fleets may be on their way. 9103049So far, each fleet has claimed world upon world. Every one - including this one - has been a threat to the entire Imperium. 9103050The worst could still be out there. 9103051The surviving Imperial Guard forces are powerless to stop it. 9103052So they can flee in terror again the next time they meet resistance? 9103053They should just go cower in a hole somewhere, and save us the trouble of rescuing them. 9103054You are too hard on them, Avitus. The Guard don’t have our training. 9103055They are ordinary men fighting terrors they’ve never dreamed of. 9103056Thaddeus is right, Avitus. The Imperial Guard are more courageous than you give them credit for. 9103057You are too quick to forget the Kronus Campaign, Tarkus. You of all people should know better. 9103058These creatures require large amounts of biomass to create, and killing it will slow the Tyranid infestation considerably. 9103059The Imperial Guard are no match for this horror, and have withdrawn from the region. 9103060The Imperial Guard have renewed their fight against the Tyranids. 9103061As if that makes a difference. 9103062Every gun matters in this fight, Avitus. 9103063Only if the people holding them have the courage to aim them and fire. 9103064Eliminating this Tyrant would cause the Hive Fleet to recoil, and would leave legions of lesser creatures without leadership. 9103065Targeting the major creatures does buy us time, Commander. We learned this too late when we fought the Tyranids at Victoria Primus. 9103066Hopefully it will be the difference in this fight. 9103067The Tyranids prevailed at Victoria Primus? 9103068They were defeated. But Victoria Primus was destroyed, and two entire fleets were lost. 9103069Never send a scout to do a Space Marine’s job. 9103070We have located the ruling creature of a major hive, Commander. 9103071The hive will eventually produce another Hive Tyrant, but it will take time. 9103072That it will, Sergeant, and we can make good use of the time before it does. 9103073I suggest we use that time to find a primary hive, Commander. 9103074We should use that time to find the astronomic array, Commander. 9103075We can use this time to secure Angel Forge, Commander. 9103076How much time did we gain by killing this Hive Tyrant? 9103077Our Librarians sensed a massive tremor in the hive consciousness, and scans indicate that the swarm has gone into disarray. 9103078The Hive Mind is attempting to infest more regions, and this beast is likely trying to form a new hive. 9103079This will temporarily leave the swarm in disarray. 9103080Hope is a scarce thing these days. We could use more of it. 9103081Hope is for fools, Thaddeus. The sooner you realize that, the sooner you will be worthy of your rank. 9103082Enough, Avitus. Thaddeus carries his weight on the battlefield as well as any of us. 9103083I fear we are going to run out of ammunition long before we run out of Tyranids to kill. 9103084One of the many reasons why I prefer using a chainsword, Tarkus. They never run out of ammunition. 9103085It has been a few centuries since I wielded a chainsword in battle, but I may take your advice on that. 9103086The enemy continues to press forward. 9103087Difficult to say, Sergeant. The Hive Mind has the ability to disrupt warp travel in its vicinity. 9103088The closer we get to the sector, the more resistance we encounter from the Hive Mind. 9103089But the Hive Mind’s efforts to slow us down are costing it dearly, just as your victories against the major hive creatures are. 9103090Between us, we have slowed the Tyranid infestation considerably. We must continue to press our advantage. 9103091I’ve never seen a creature with such powerful Psyker abilities. Not even the Eldar are so powerful. 9103092Our studies suggest that Zoanthropes are created from the DNA the Tyranids collect from Eldar. 9103093So Zoanthropes are Eldar remade as Tyranids? 9103094I’m sure a similar fate awaits us if we fail. 9103095Burn my corpse if I go down. 9103096I’m not sure the Tyranids could digest DNA as stubborn and mean-spirited as yours! 9103097Emperor protect us if they find a way. I doubt the Imperium could survive Avitus in Tyranid form. 9103098The Zoanthrope’s death had a visible effect on the swarm, Commander. 9103099Thousands of the smaller Tyranids have gone feral, and are attacking each other. 9103100It will be some time before the Hive Mind regains control of them. 9103101Our librarians have also sensed a noticeable weakening of the Hive Mind’s warp signature. 9103102We should use this respite to continue our plan to destroy the hive fleet. 9103103Thaddeus is right, Tarkus. We cannot keep this up forever. 9103104We will only make real progress if we find the primary hive. 9103105Our true path to victory is finding the astronomic array. 9103106We need to secure Angel Forge or all of this is for naught. 9103107We cannot be certain how long before another Hive Tyrant is created. But we are making for you at all speed, and every moment counts. 9103108Move in and exterminate this initial wave before the larger organisms follow. 9103109Yes. The initial samples provided valuable data, but we still need more samples to complete our search. 9103110Yes. We gathered valuable genetic data from the Ravener s corpse. 9103111We were not able to trace it to a primary hive, but we are getting closer. 9103112Why must we find a primary hive? 9103113Tyranids mutate rapidly, Sergeant. This is what makes them such deadly opponents-they are constantly evolving to counter our weaponry. 9103114A primary hive contains the original genetic template for a hive fleet. If you can find that, you can predict several generations of mutations. 9103115Yes, finding a primary hive will allow us to develop a poison that will kill all Tyranid variants quickly. 9103116They will not have time to adapt a resistance. 9103117We also suspect that this Zoanthrope may have come from a primary hive. 9103118We will also gain valuable information that could help us locate a primary hive. 9103119And we are even closer to obtaining the bio toxin we need to execute our plan of attack. 9103120This Zoanthrope was frustratingly close to giving us a pure genetic sample, but it has undergone small mutations. 9103121We did gather valuable data, though. And we are getting close to isolating the primary hive s genetic template. 9103122And be on guard, Commander. Lictors are ferocious predators. Do not underestimate this opponent. 9103123The Lictor s corpse also helped us isolate more genetic information on the Tyranid swarm. We are very close to finding a hive with a pure genetic sample. 9103124Good to hear that it actually served a purpose in death. It served none in life. 9103125We believe this Carnifex was spawned by a primary hive, and may give us the final pieces of information we need. 9103126More importantly, this Carnifex has provided the final clues we need to locate the primary hive. 9103127Yes, we were able to isolate the final pieces of genetic information we needed. We should be able to locate a primary hive now. 9103128Preliminary scans show a hive on Typhon that could be an exact match. 9103129We ll know for certain when we are directly centered in orbit. 9103130I ve uploaded the hive s location to your map display. 9103131Find that hive, Commander. It is one of the keys to destroying the Tyranids. 9103132Angelos out. 9103133Captain Thule s return could be the difference in our fight to save the sector. 9103134It is good to see such a close friend and such a fierce warrior back from the dead … even if he is confined to a Dreadnought. 9103137Requires this upgrade in order to unlock the ability 9103138Requires this upgrade in order to unlock the ability 9103139The vile intelligence at the heart of the Hive Fleet has made itself vulnerable. 9103140It feeds from the biomass of Planet Typhon. 9103141Strike as its tendrils tap into the planet below. 9103142Feed it the poison we have developed. 9103143No matter the cost, you must bring it low. 9103144Below, the Tyrant beast lies dead. 9103145Above, the Hive Fleet is in disarray. 9103146This is your work, Commander. 9103147With only a handful of Space Marines, you held back the unstoppable. 9103148And you drove a poisoned blade into the heart of the devouring swarm. 9103149But this is no time to relax our guard. 9103150The hive fleet is already splintering. Our vessels can kill many, but some splinters will escape. 9103151Sub-Sector Aurelia is saved, but she is hardly unscathed. 9103152You and your Space Marines are those warriors, Commander. 9103153Thanks to you, human life still thrives in Aurelia. 9103154The Blood Ravens still have their recruiting worlds and the Imperium still thrives in the Aurelia sector. 9103155Your deeds will never be forgotten. 9103156The terrible hive mind has died. 9103157That is a victory greater than almost any other, Commander. 9103158But the cost has been great. 9103159Billions have died and continents still teem with feral alien beasts abandoned by the hive fleet. 9103160For every hive ship our vessels purge in fire, three more slip away into the void. 9103161You stand victorious, yes. 9103162But the future of the sector - and of the chapter - remain uncertain. 9103163Commander, the Eldar continue to undermine our defense of the sector. 9103164We have located another alien war host. They may be linked to a series of breakdowns in the local communications infrastructure. 9103165We cannot defend against the Tyranids if such a sabotage campaign continues. 9103166Deploy and eliminate these Eldar before they slip away. 9103167Commander, the Greenskins continue to take advantage of the chaos in the sector. 9103168Whether they are receiving support from the Eldar or simply following an especially dangerous Warboss, they excel at striking at vulnerable targets. 9103169Our supply lines are being crippled by these raiders, and that puts the whole sector at risk. 9103170Eliminate this Ork band with extreme prejudice, Commander. 9103171Another infestation on the planet s surface, Commander. 9103172A small hive may be growing nearby, as no large spore drops seems to have preceded this particular outbreak. 9103173The infesting force is centered around a large and dangerous creature, but it would be best to eradicate every Tyranid in the immediate area. 9103174If we allow some to escape, they will only return stronger and more deadly. 9103175Secure the Storehouse 9103192This ancient Astronomic Array holds one of the keys to victory against the Tyranids. 9103193With its data we can uncover weaknesses of the Hive Fleet. 9103194We must secure the array-- 9103195--before others do. 9103196At the heart of the Tyranid hive lies the reclamation pool. 9103197Here is the toxic biomass that feeds the hive. 9103198We must have a sample of this purified essence. 9103199With it, we may revive Captain Thule. 9103200With it, we may develop weapons against the Hive Fleet itself. 9103204Well done, Commander. Fortunately the Orks did not manage to damage the foundry itself. 9103205These foundries are based on ancient technology that we do not fully understand. 9103206If they are damaged too badly, we cannot repair them and they are lost forever. 9103207The foundry is secure now, Commander. 9103208We are uncertain why the Eldar wanted the foundry. Usually they do not care to use our technology. 9103209It may involve their plans for Angel Forge. Perhaps they need to learn more about how our foundries work. 9103210You may be right, Cyrus. 9103211We should make an effort to keep all automated foundries out of Eldar hands. 9103212We cannot allow Angel Forge to be jeopardized. 9103213We taught those Greenskins to kneel in the Emperor s presence. 9103214We did better than that. 9103215We taught them to lie face down in the dirt and bleed in his presence. 9103216Why would the Eldar have any interest in one of our shrines? 9103217Like all the enemies of humanity, the Eldar fear the Emperor s might and seek to stem its conduits. 9103218They should try building their own shrines to the Emperor, instead. Perhaps he would forgive them for being xenos. 9103219Being a xeno is one thing the Emperor does not forgive, Thaddeus. 9103220With good reason. 9103221Dual Shuriken Catapult 9103222Dual Shuriken Catapult 9103224Powerblades 9103225Powerblades 9103226What was it like serving under Captain Thule in the Kronus Campaign? 9103227Captain Thule was probably the best tactician I have seen. 9103228Victory was usually a certainty when he was in charge, and very few Blood Ravens died under his command. 9103229Agreed. There were no fool s errands or pointless suicide missions when Captain Thule was in command. 9103230And few others could have brought together such a strong defense on Calderis with what he had to work with. 9103231It weighs heavy on my conscience that we failed him on Calderis. 9103232It weighs on all of us, Thaddeus. More heavily than you can know. 9103233This cut is deep…any deeper and I would have lost an eye like Captain Thule. 9103234How did Captain Thule lose his eye? He would never answer when we asked him. 9103235Modesty on his part. He lost it on Kronus when he destroyed the Necron Lord. 9103236The blow should have killed him. Sheer stubbornness was the only thing that could explain how he survived. 9103237He never did take credit for destroying the Necron Lord. He always attributed it to Mikelus. 9103238But those of us close to the fight saw that Mikelus had already gone down to wounds. 9103239Captain Thule liked to see his men succeed. I think that was what he liked most about command. 9103240Tarkus… Avitus… there is something I wanted to ask you but I have always been reluctant. 9103241Go ahead, Cyrus. 9103242I served under Captain Thule before the Kronus Campaign, and once again after it was over. 9103243He was not the same man after Kronus. He was more distant… like a man who carried a heavy burden. 9103244There was a… falling out with Chapter Command. ..as far as I understand it. 9103245Do not skulk around it, Tarkus. He deserves the truth. 9103246There were records found on Kronus. Records some said contained information about our Chapter s history. 9103247Captain Thule was the only one to read them. 9103248What happened to the records? 9103249Captain Thule destroyed them. 9103250I am not surprised. 9103251Why are you not surprised? 9103252Those who wish to know who they truly are should be more careful with their wishes. 9103253I have been studying chapter records, and these look to be the same Tyranids the Ultramarines defeated on Tarsis. 9103254They may very well be from that hive fleet, Thaddeus. This is what makes the Tyranids so deadly. 9103255Only a few hive ships need to escape a battle for the hive fleet to survive. These few ships will go on to devour a few poorly defended worlds. 9103256This provides the biomass needed to replenish the hive fleet, and make it even larger given enough time. 9103257Every hive fleet we have encountered has had the potential to topple the Imperium. And each one has the potential to spawn any number of splinter fleets if they escape to weaker sectors. 9103258Mark my words, Thaddeus The Imperium has no shortage of deadly enemies, but they all pale in comparison to the Tyranids. 9103259Avitus and Tarkus served on Kronus, but not you Cyrus. 9103260No. I was assigned to train scouts for Captain Boreale s campaign in the Kaurava System. 9103261Why so? Obviously you all know something. What happened to Captain Boreale? 9103262The Kaurava Campaign did not go well. 9103263Kaurava left the chapter dangerously undermanned. 9103264A blight on our history. 9103265Kaurava was a huge mistake. I will not speak of it again. 9103266Screaming Death Spinner 9103268Boreale and many others died there including most of my Scouts. 9103269If we lose our recruiting worlds now, the Blood Ravens will not survive. 9103270Twin Deathspinner 9103271Twin Deathspinner 9103272Deathspinner 9103273Power Sword 9103274The descendants of traitors are not always traitors, themselves. 9103275The secrets of Kronus shall not pass my lips. 9103276How dark are the halls of the chapter Librarium? As dark as the secrets kept there. 9103277Sons must atone for the sins of their fathers. 9103278Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103279Angel Forge 9103280Victory Point 9103281Capturing the majority of the victory points causes your enemies strategic points to degrade. 9103282Requisition Point 9103283Power Node 9103284Gives the Power resource when captured. 9103285Gives the Requisition resource. 9103286Communications Array Under Attack 9103287New Defend Mission on Tangier High Pass 9103288Orks Attack Tangier High Pass 9103289An Ork horde is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103290Eldar Attack Tangier High Pass 9103291An Eldar war host is preparing to attack the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103292Tyranids Attack Tangier High Pass 9103293A Tyranid swarm is headed for the Communications Array at Tangier High Pass on Calderis. Defend the array or it will be lost. 9103294Level 2 Stronghold 9103295Level 2 Stronghold 9103296Level 2 Stronghold 9103297%1RACE% Attack %2MAP% 9103298%1STRAT% Under Attack 9103299%1ENEMY% is headed for the %2STRAT% at %3MAP% on %4PLANET%. Defend it, or it will be lost. 9103300New Defend Mission 9103301Level 2 Teleporta Platform 9103302Level 2 Teleporta Platform 9103303Level 2 Teleporta Platform 9103304Level 2 Teleporta Platform 9103305Level 2 Teleporta Platform 9103307Ork Attack 9103308Eldar Attack 9103309Tyranid Attack 9103310An Ork horde is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103311An Eldar war host is preparing to attack one of our strategic assets. Defend it, or it will be lost. 9103312A Tyranid swarm is headed for one of our strategic assets. Defend it, or it will be lost. 9103314Communications Array Under Attack 9103315Automated Foundry Under Attack 9103316Imperial Shrine Under Attack 9103320Collapse the Mine Entrance 9103321The orks are using the Mine Entrance to invade the area. Explosives used in the mining process are scattered around the cave mouth, throw a Frag Grenade to seal the Orks inside. 9103335Wraithlord Anti-Building 9103336Creates a large psychic storm, disrupting and damaging enemies in a large radius 9103337Send a shockwave at the enemy, knocking them down and dealing damage in a line 9103342Shockwave attack 9103343Use this to fire an 8 second fuse bomb 9103344The boss s timed explosive attack 9103345Hive Fleet Pushed Back 9103346Calderis Infestation Reduced 9103347Your actions have reduced the Tyanid infestation and bought the sector more time. Well done. 9103348Planetary Infestation - 1 9103349Typhon Infestation Reduced 9103350Meridian Infestation Reduced 9103351Planetary Infestation - 2 9103352Planetary Infestation - 3 9103357Our Ravener is now Level 11. 9103358Our Ravener is now Level 12. 9103359Our Ravener is now Level 13. 9103360Our Ravener is now Level 14. 9103361Our Ravener is now Level 15. 9103362Our Ravener has gained a level. 9103363Tyranoformation underway. 9103364The hive is ready to Tyranoform the battlefield. 9103365Enemy Apothecary spotted. 9103366Enemy Farseer spotted. 9103367Enemy Force Commander spotted. 9103368Enemy Hive Tyrant spotted. 9103369Enemy Kommando spotted. 9103370Enemy Lictor spotted. 9103371Enemy Mekboy spotted. 9103372Enemy Ravener spotted. 9103373Enemy Techmarine spotted. 9103374Enemy Warboss spotted. 9103375Enemy Warlock spotted. 9103376Enemy Warp Spider Exarch spotted. 9103377Enemy Apothecary destroyed. 9103378Enemy Farseer destroyed. 9103379Enemy Force Commander destroyed. 9103380We have lost a hive node. 9103381Enemy Hive Tyrant destroyed. 9103382Our hive has been destroyed. 9103383Enemy Kommando destroyed. 9103384Enemy Lictor destroyed. 9103385Enemy Mekboy destroyed. 9103386Enemy Ravener destroyed. 9103387We have lost a structure to the enemy. 9103388Structure lost. 9103389Enemy Techmarine destroyed. 9103390Enemy Warboss destroyed. 9103391Enemy Warlock destroyed. 9103392Enemy Warp Spider Exarch destroyed. 9103393Our hive is under enemy attack. 9103394New organisms can now be grown from the hive. 9103395Acid Splatter biomorph underway. 9103396Acid Splatter biomorph complete. 9103397Plasma biomorph underway. 9103398Plasma biomorph complete. 9103399Burrow Trap biomorph underway. 9103400Burrow Trap biomorph complete. 9103401Cause Retreat biomorph underway. 9103402Cause Retreat biomorph complete. 9103403Corrosive Claws biomorph underway. 9103404Corrosive Claws biomorph complete. 9103405Corrosive Devourer biomorph underway. 9103406Corrosive Devourer biomorph complete. 9103407Crippling Devourer biomorph underway. 9103408Crippling Devourer biomorph complete. 9103409Crippling Talons biomorph underway. 9103410Crippling Talons biomorph complete. 9103411Deadly Jump biomorph underway. 9103412Deadly Jump biomorph complete. 9103413Adrenal Glands biomorph underway. 9103414Adrenal Glands biomorph complete. 9103415Extended Carapace biomorph underway. 9103416Extended Carapace biomorph complete. 9103417Feeder Tendrils biomorph underway. 9103418Feeder Tendrils biomorph complete. 9103419Flesh Hooks biomorph underway. 9103420Flesh Hooks biomorph complete. 9103421New biomorphs are available for brood leaders. 9103422biomorph underway. 9103423Biomorph complete. 9103424Crushing Claws biomorph underway. 9103425Crushing Claws biomorph complete. 9103426Bonded Exoskeleton biomorph underway. 9103427Bonded Exoskeleton complete. 9103428Loner biomorph underway. 9103429Loner biomorph complete. 9103430Pheremone biomorph underway. 9103431Pheremone biomorph complete. 9103432Poison Carapace biomorph underway. 9103433Poison Carapace biomorph complete. 9103434Toxic Miasma biomorph underway. 9103435Toxic Miasma biomorph complete. 9103436Psychic Scream biomorph underway. 9103437Psychic Scream biomorph complete. 9103438Rending Talons biomorph underway. 9103439Rending Talons biomorph complete. 9103440Reinforced Chitin biomorph underway. 9103441Reinforced Chitin biomorph complete. 9103442Regenerate biomorph underway. 9103443Regenerate biomorph complete. 9103444Scything Talons biomorph underway. 9103445Scything Talons biomorph complete. 9103446Synapse Aura biomorph underway. 9103447Synapse Aura biomorph complete. 9103448Toxin Sacs biomorph underway. 9103449Toxin Sacs biomorph complete. 9103450Venom Cannon biomorph underway. 9103451Venom Cannon biomorph complete. 9103452Warp Field biomorph underway. 9103453Warp Field biomorph complete. 9103454Roks 9103455Order a massive Rokk strike on a targeted position. Costs Waaagh to use. 9103456The Eldar are mysterious and powerful aliens not usually seen in the sector. While they also are battling against the Orks, all Xenos must be cleansed. 9103457Click and target area 9103458Toggle On/Off 9103459Warlock Boss 9103460In the name of the Emperor! 9103461Space Marine Tactical Bolter Squad 9103462Warlock 9103463Eldar Psyker and Troop Leader 9103464Incendiary Strike 9103465Call down a fiery artillery strike from allied Imperial Guard positions. Burning areas do damage to all infantry. 9103467Terminator Power Fist 9103468Can Only be Replaced, Not Removed 9103469Can Only be Replaced, Not Removed 9103470DEFAULT Terminator Assault Weapon 9103471Can Only be Replaced, Not Removed 9103472Can Only be Replaced, Not Removed 9103477Ancient Teleporter 9103478Terminator Teleport Pack 9103481Wide Gain Teleporter 9103482Terminator Teleport Pack 9103485Stormrider Teleporter 9103486Terminator Teleport Pack 9103489High Precision Teleporter 9103490Terminator Teleport Pack 9103493Combat Teleporter 9103494Terminator Teleport Pack 9103497Warp Shield Teleporter 9103498Terminator Teleport Pack 9103501Stop the Eldar Attack 9103502Orks are pushing through our defenses, Commander! Drive them back! 9103503The Greenskins are close to the gate! 9103504The Orks are at the Gate! 9103505Eliminate the rest of the Orks before they attack again, Commander. 9103506The Orks have breached the wall! 9103507Drive them back before they move into the city! 9103509Level 2 Webway Assembly 9103510Level 2 Webway Assembly 9103511Level 2 Webway Assembly 9103512Level 2 Webway Assembly 9103513Pathfinder Gear 9103514Equips Rangers with camouflage and the Suppressive Volley ability 9103516Unlock gear 9103517Level 2 Webway Assembly 9103518Aspect of Banshee 9103519Increases Banshee movement speed and gives the Exarch the Executioner weapon (good vs vehicles) 9103521Banshee Upgrade 9103522Aspect of Warp Spider 9103523Increases the energy regeneration of Warp Spiders and gives Exarchs Dual Deathspinners/Powerblades 9103525Upgrade Exarchs 9103526Wraithsong 9103527Grants weapon upgrades and regenerating ability to the Eldar Wraithlord 9103529Upgrade Exarchs 9103531Generators Destroyed 9103532Mission Expired 9103533Communications Array Lost 9103534Reduced Mission Intelligence on 9103545Imperial Shrine Lost 9103546Reduced Resistance to Infestation on 9103547Foundry Lost 9103548Reduce Deployment Bonus on 9103552Wraithbone Synergy 9103553Increase Wraithlord s Health Regeneration but temporarily disable the unit. 9103558Ranger Troupe 9103559Scouting/Sniper unit. 9103561Unlock Rangers 9103563Focus Fire 9103564Increase weapon damage but no longer cause suppression for the ability s duration. 9103573Level 2 Stronghold 9103574Heavy Bolter Rounds 9103575Devastators gain the Focus Fire ability - deals more damage but no suppression damage. 9103577Unlocks Focus Fire ability 9103578Level 3 Stronghold 9103579Dark Age of Technology 9103580Grants extra health, improved inspired melee and weapon upgrades to your Dreadnought. 9103581Upgrade Dreadnought 9103595Power Sword 9103596Mix it up 9103597Try different combinations of troops. You will begin to learn which mixes are good for what situations and which are lacking. You can also upgrade your units to deal with different kinds of threats. 9103598Spend your money 9103599You should never have extra resources unless you are saving for something. Put those extra resources to use! Build more units or buy more upgrades. 9103600Space Marines 9103601Space Marines have some of the strongest and most expensive units in the game. Be careful to protect your army, since each loss is that much more expensive to replace. 9103602Drop Pod 9103603All Space Marine commanders have access to the Drop Pod ability. Calling in a drop pod will reinforce any nearby squads that have lost members. Just be careful not to drop one directly on your own troops! 9103604Orbital Bombardment 9103605Orbital Bombardment will call down a massive strike from the orbiting Battle Barge. Any infantry trapped in the targeting beams will get pulled into the air and will be unable to move. Properly targeted, this attack can devastate even the largest assembled armies. 9103606Terminator Squads 9103607Terminators are the most powerful infantry available to the Imperium. When upgraded with their heavy weapons, they can deal with almost any opponent. They move slowly, but are equipped with teleporters that let them move short distances instantly. Their armor is so thick they don t need to rely on cover for protection. 9103608Devastator Marine Squads 9103609Devastator squads are available with both Heavy Bolters and Plasma Cannons. Heavy Bolters can suppress large groups of infantry and Plasma Cannons are effective at dislodging units from cover. Devastators need to set up their weapons before firing, and are vulnerable to melee units. 9103610Force Commander 9103611You ve selected the Force Commander. You can purchase wargear that makes him more effective at melee and armor that makes him more durable. The Force Commander can permanently upgrade to Terminator armor, which will give him powerful ranged attacks. 9103612Orks 9103613Orks strength comes from their numbers. Be sure to build several Ork squads before attacking your enemies. 9103614Ork Waaagh! 9103615The Orks have a special resource called Waaagh! Earn Waaagh! points by fighting, killing, and dying. Waaagh! points are spent on special Ork abilities. 9103616Roks 9103617The Orks can drop large asteroids from orbit that devastate large parts of the battlefield. Just be careful not to drop them on your own army! 9103618Ork Mekboy likes to fix stuff 9103619The Ork Mekboy can repair allied vehicles. If your teammates build vehicles, send your Mekboy along with them into combat. 9103620Eldar Units 9103621Eldar have swift and deadly warriors. You can use their superior speed to outmaneuver your enemies. Activate the Fleet of Foot ability at the right time and you can either avoid or confront your enemies that much faster. 9103622Eldar Farseer 9103623You have selected the Farseer commander. Her Levitate spell can lift entire squads and hold them in the air while other squads attack them. You will find this ability on the Levitation Blade 9103624Eldar Warlock 9103625You have selected the Warlock Commander. He is a hand-to-hand combat specialist that can extend his attacks from a distance. His spells knock enemies back or pull them towards him. The Warlock is also capable of cloaking nearby allies. 9103626Warp Spider Commander 9103627You have chosen the Warp Spider Commander. His ranged weapons are effective against infantry. He is also capable of equipping a powerful teleporter that can move allied units along with him. Coordinate with your teammates and you can quickly move your armies into a more advantageous position. 9103628Synapse 9103629Warriors and the larger Tyranid units emanate synapse auras. Synapse auras cause nearby Termagants and Hormagaunts to be far more effective in combat. Be careful, though -- a synapse creature sends out a psychic shockwave when it dies, causing nearby lesser tyranids to temporarily go into shock. 9103630!9103630 9103631!9103631 9103632Tyranid Units 9103633Tyranids can overrun their enemies by sheer numbers. Build several gaunt squads to attack your enemies from all sides. Use the more expensive Tyranid units to deal with specialized threats. 9103634They don t love their children like the rest of us. 9103635Tyranid Hormagaunt and Termagant squads can not retreat. You can replace the fallen squads, or reinforce them on the battlefield. Mycetic Spores, Brood Nests, and Pheromone Clouds will reinforce any nearby gaunt squads. 9103636Hormagaunts 9103637Hormagaunts are fast, fragile melee units. Their maneuverability allows them to easily close the distance with enemy ranged units. Build more than one squad and use them to outflank entrenched enemies. 9103638Hive Tyrant 9103639You have selected the Hive Tyrant commander. The Hive Tyrant has powerful synapse abilities and is capable at both melee and ranged combat. You can use the Hive Tyrant s Psychic Scream ability to weaken enemy units. 9103640Hive Tyrant Brood Nest 9103641Build a Brood Nest near your forward lines. This will allow you to fall back, reinforce, and get back into the fight quickly. 9103642Hive Tyrant Bio-Plasma 9103643Upgrade your Hive Tyrant with the bio-plasma biomorph. It has a large area of effect attack perfect for disrupting large amounts of infantry. 9103644Warp Field 9103645The Warp field ability drains energy instead of health when activated. This can drastically extend the life of your Hive Tyrant in combat. 9103646Lictor Alpha 9103647You have chosen the Lictor Alpha commander. The Lictor Alpha has access to the Flesh hook ability, which lets him pull a targeted unit closer. Use the Lictor Alpha for hit and run melee attacks. 9103648Lictors are scary 9103649Use the Lictor Alpha s Force Retreat bio-morph to force powerful enemy infantry to fall back, and then finish off the rest of his army. 9103650I mostly work alone 9103651If you equip the Lictor with the Loner bio-morph, he will receive a bonus when he is away from allies. This will make him more effective behind enemy lines. 9103652Lictor Infiltration 9103653Use the Lictor s Infiltrate ability to ambush enemy troops. Lictor commanders need to be infiltrated to take full advantage of their weapon biomorphs. 9103654Ravener Alpha 9103655You have chosen the Ravener Alpha commander. The Ravener can burrow, which will conceal it from enemy units. You can also build tunnels which will allow friendly units to travel across the map. Use the Ravener s burrow ability to disrupt entrenched enemy units. 9103656Ravener Poison Cloud 9103657The Ravener s Poison Cloud biomorph is great for taking out concentrated groups of infantry. 9103658Tyranids 9103659The Tyranids are a nomadic alien race comprised of several genetically-engineered warrior creatures, all grown from harvested bio-mass. They have come from beyond the galaxy s edge and are by far the deadliest threat to the Imperium. 9103660+%1VALUE%%% Sight Range 9103661+%1VALUE%%% Sight Range to all nearby allies 9103662%1VALUE%%% Sight Range 9103663-%1VALUE%%% Sight Range to all nearby allies 9103673Terminator Teleport Pack 9103674Terminator Teleport Pack 9103675DEFAULT Wargear for Assault Terminators 9103701Level 2 Teleporta Platform 9103702Kommandos Upgrade 9103703Increases Kommando Damage and unlocks Infilration ability 9103704Upgrades Kommandos 9103711Big Shoota 9103713Level 3 Hive 9103714Bomma Boyz Upgrade 9103715Improves energy regen on stikkbombaz and unlocks stun grenade upgrade 9103716Unlock Stikkbombaz 9103717Level 2 Stronghold 9103719Bommba Boyz 9103720Jump 9103721Soar through the air and land at targeted location. 9103723Stormboyz Jump Upgrade 9103724Improves jump range on stormboyz and unlocks suicide bomba ability 9103725Upgrades Stormboyz 9103726Pile of Gunz 9103728Access the Ancient Ruins 9103729Make your way through the jungle to the main entrance of the Ancient Ruins. 9103731Khaine s Wrath 9103732Unlocks the Avatar of Khaine 9103734Upgrade Exarchs 9103737Slugga Boyz Upgrade 9103738Improves health regen on slugga boyz and unlocks Recklessness ability 9103739Upgrades Slugga Boyz 9103742Find and activate the generator 9103743Defeat the Deff Dread 9103744Re-activate the generator 9103745Follow the cabling from the gate to locate its generator. 9103746Defeat the Deff Dread 9103747Re-activate the generator to lower the gate so that your squads may continue. 9103748Level 2 Teleporta Platform 9103749Tougher Armor 9103750Increases health on all ork vehicles 9103751Upgrades ork vehicles 9103756Level 3 Teleporta Platform 9103757Nob squads Upgrade 9103758Improves Nob health and unlocks frenzy ability 9103759Upgrades Nobz 9103761Click and target area 9103762Activate aura 9103763Activate aura 9103764Activate aura 9103768Click and target ally 9103771Toggle on/off 9103774Click and target area 9103775Click and target enemy 9103776Click and target area 9103777Return to the Gate 9103778Click to activate 9103779Click and target enemy 9103780Click to activate 9103781Click to deploy squad 9103782Click and target area 9103783Click to activate 9103784Click to activate 9103786Click to activate 9103787Click and then choose direction 9103788Click and target ally 9103789Click and target area 9103790Click and target ally 9103792Tier 3 9103793Click and target enemy vehicle 9103794Click to activate 9103795Toggle on/off 9103796Toggle on/off 9103797tyr_a25_high_powered_shot (torrent of warp blasts) 9103798Fire a high-powered round at a target. 9103799Fires a high-powered round at a target. 9103800tyr_a25_high_powered_shot (torrent of warp blasts) 9103801Fire a high-powered round at a target. 9103802Fires a high-powered round at a target. 9103803tyr_a25_high_powered_shot (torrent of warp blasts) 9103804Fire a high-powered round at a target. 9103805Fires a high-powered round at a target. 9103815Click and target area 9103816Click and target area 9103819Click to activate 9103821+%1VALUE% Health Regeneration to user and all nearby allies 9103822Neutralizes wearer s health regeneration. 9103823Neutralizes wearer s and allies health regeneration within %2RANGE% meters. 9103824Click and target ally 9103825Neutralizes allies health regeneration within %2RANGE% meters. 9103832Click and target enemy 9103834Click to activate 9103836Click and target area 9103837Click to activate 9103839Click and target enemy 9103841Toggle on/off 9103843Click and target area 9103845Click to activate 9103846Toggle on/off 9103847Click and target area 9103848+%1VALUE%%% Accuracy 9103849+%1VALUE%%% Accuracy to user and all nearby allies 9103850+%1VALUE%%% Accuracy to all nearby allies 9103851Plant Booby Trap 9103852Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9103856Click to activate 9103858Click and target ally 9103859Click and target ally 9103860Click to activate 9103862Click and target ally 9103864Click and target area 9103865Click to activate 9103866Click to activate 9103868Click and target ally 9103869Activate aura 9103872Click and target enemy 9103873-%1VALUE%%% Accuracy 9103874-%1VALUE%%% Accuracy to user and all nearby allies 9103875-%1VALUE%%% Accuracy to all nearby allies 9103876Click to activate 9103879Click to activate 9103894Mission 9103895Reward 9103896Continue 9103897Experience Reward 9103898Total Performance 9103899MISSION SUCCESS 9103900WEAKENED 9103901Emergency Extraction! 9103902Mission Complete! 9103903Additional mission deployment available! 91039042 additional mission deployments available! 9103905Smoke Bomb 9103906Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103908Smoke Bomb 9103909Throw a smoke bomb that grants a cover bonus to the units within the affected area. 9103915Big Shoota 9103916Use Frag Grenades on the explosives 9103917He is targeting us! Get close to him to ruin his aim! 9103918Get right up to him and he will not be able to fire! 9103919Now! While he is distracted! Press the attack! 9103920He has lost his aim! Make him pay for his failure! 9103921Field generators are deploying now, Commander. 9103922Additional generators will not be available until your next deployment. 9103923Commander, we do not yet have additional field generators ready. 9103924You need to wait until your next deployment to secure another strategic asset. 9103925Thunderhawk 2 to Strike Team! We are going down! 9103926Finish our mission, Blood Ravens! 9103927Martellus! Come in! 9103928Emergen… drop active… 9103929The Armageddon… is no more… 9103930Gordian s sacrifice… must not be in vain… 9103931Recover %1ENERGY% Energy on hit 9103932All nearby allies recover %1ENERGY% Energy per hit 9103933User and all nearby allies recover %1ENERGY% Energy per hit 9103934Expend %1ENERGY% Energy per hit 9103935All nearby allies expend %1ENERGY% Energy per hit 9103936User and all nearby allies expend %1ENERGY% Energy per hit 9103937Toggle on/off 9103938Click and target an area 9103939Click and target an area 9103940Click and target ally 9103941Click and target an area 9103945Click to activate 9103946Click and target building 9103947Click to activate 9103948Click and target ally 9103949Passive heal 9103950Toggle on/off 9103951Click and target area 9103955Passive heal 9103956Passive heal 9103957Passive heal 9103958Toggle on/off 9103959Click and target area 9103960Click to activate 9103961Click to activate 9103962Click and target area 9103963Click and target enemy vehicle 9103964Click and target area 9103965Click to activate 9103966Click and target enemy squad 9103967Limited Use 9103969Click and target allied vehicle 9103973Click and target area 9103974Click to activate 9104006Boss Helm 9104007ALL 9104008TEAM 9104009Prepare for the second Wave 9104010Prepare for enemy assault 9104011Place defenses to eliminate the first wave of Ork attackers 9104012Prepare for the next wave of attackers 9104013Prepare for the next wave of attackers 9104014Prepare for the final assault 9104015Eliminate the third wave of Ork attackers. 9104016Destroy the final wave of Ork attackers 9104017Eliminate the first wave of Tyranid attackers. A second and third wave will follow. 9104018Eliminate the second wave of Tyranid attackers. A third wave will follow. 9104019Eliminate the third wave of Tyranid attackers. 9104020Destroy the Wartrukk to end the threat 9104021Eliminate the first wave of Ork attackers. A second and third wave will follow. 9104022Eliminate the second wave of Ork attackers. A third wave will follow. 9104023Eliminate the final wave of Ork attackers. 9104024Destroy the Wartrukk to end the threat 9104025Toggle on/off 9104026Click and target an area 9104027Click and target an area 9104028Defend the power generators 9104029Protect the generators placed around the strategic asset. At least one generator must remain or you will lose control of the asset. Use the defensive abilities provided to help. 9104030Toggle on/off 9104031Click and target ally 9104032Click to activate 9104033Click to activate 9104034Click and target ally 9104035Click and target area 9104036Click to activate 9104037Click and target ally 9104038Toggle on/off 9104039Click to activate 9104040Click to activate 9104050-%1VALUE%%% Melee Damage Resistance 9104051-%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104052-%1VALUE%%% Ranged Damage Resistance 9104053-%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104054-%1VALUE%%% Damage Resistance 9104055-%1VALUE%%% Damage Resistance to user and all nearby allies 9104056+%1VALUE%%% Melee Damage Resistance 9104057+%1VALUE%%% Melee Damage Resistance to user and all nearby allies 9104058+%1VALUE%%% Ranged Damage Resistance 9104059+%1VALUE%%% Ranged Damage Resistance to user and all nearby allies 9104060+%1VALUE%%% Damage Resistance 9104061+%1VALUE%%% Damage Resistance to user and all nearby allies 9104062SM Power Node 9104063Secures Power Node and allows the construction of Power Generators. 9104064Secures Power Node and allows the construction of Power Generators. 9104065Power Node 9104066Activated Power Node 9104076Improved Rokkit Packs 9104077Improves jump range and unlocks Bommaboyz ability, which sends one of the Stormboyz loaded with explosives to their death amidst the enemy. 9104078Improve jump range 9104079Stormboy Improved Jump packs 9104082Ork Power Generator 9104083Build this for additional power resource. 9104084Power Generator 9104085Power Add-on 9104086SM Power Generator 9104087Build this for additional power resource. 9104088Increase power resource rate 9104089Power Generator 9104090Power Add-on 9104131Click and target area 9104133Click and target area 9104134Click and target area 9104135Click and target enemy 9104136Click and target area 9104137Click and target area 9104138Click and target area 9104139Click and target area 9104140Click and target area 9104141Click and target area 9104142Click to activate 9104143Click and target area 9104144Click and target area 9104154Consume mass quantities! 9104155Tyranid Ripper 9104156Ripper 9104157Minoris Omniphagea 9104158Level 2 Webway Assembly 9104159Aspect of Banshee 9104160Grants the War Shout ability, unlocks the Fleet of Foot ability, and gives the Exarch an Executioner weapon, which is effective against vehicles. 9104162Upgrade squad 9104163Aspect of Banshee 9104166Aspect of Warp Spider 9104167Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades. 9104169Upgrade squad 9104170Aspect of Warp Spider 9104171Battle Equipment 9104172Guardians receive plasma grenades that do damage, and cause knockback. They also receive deployable energy shields that protect troops from fire, and the Fleet of Foot ability is unlocked. 9104174Unlock Plasma Grenades and Energy Shields 9104175Battle Equipment 9104178Level 2 Webway Assembly 9104179Pathfinder Gear 9104180Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability. 9104182Add stealth gear 9104184Pathfinder Gear 9104186Wraithbone 9104187Grants the Wraithbone ability, allowing Wraithlord to regenerate health. 9104189Upgrade Wraithlord 9104193This is grave news, Commander. We cannot stop the Tyranids without the scans from the astronomic array. 9104194Do we have any leads on what happened to the Techpriests’ reports? 9104195Do we have Rippa-Splitta’s location? 9104196Find and eliminate that Ork, Commander. We cannot let him escape. 9104197Captain, I have completed my search of the remains of the Techpriests base camp. 9104198It seems the array has attracted the attention of an Ork named Rippa-Splitta. 9104199Regenerate bone 9104200Not yet, but we have found one of his lieutenants. I am uploading his last known position to your map display. 9104209Scout Sergeant 9104210Level 2 Stronghold 9104211Thunder and Lightning 9104212Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings). 9104214Unlock Melta Bombs and Blind Grenades 9104215Thunder and Lightning 9104216Thunder and Lightning 9104217Level 2 Stronghold 9104218Advanced Targeting 9104219Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles. 9104221Unlocks the Vengeance Rounds ability 9104222Improved Stabilizers 9104223Level 3 Stronghold 9104224Dark Age of Technology 9104225Grants extra health and improved inspired melee. 9104226Upgrade Dreadnought 9104228Dark Age of Technology 9104229Dark Age of Technology 9104234Level 2 Stronghold 9104235Reinforced Armor Plating 9104236Grants extra health to the Razorback. 9104237Upgrade Razorback 9104245Improved Rokkit Packs
https://w.atwiki.jp/goforthteamshared/pages/13.html
About Go Forth Team Shared is the comedy animation about about space aliens Echo-terrorism team. The story, all names, characters and incidents portrayed in this production are fictitious. -No identification with actual persons, places, buildings and products are intended or should be inferred. And We must be careful. Video Creators can make convenient videos for themselves. We have to have MEDIA LITERACY. 作品について すすめシェアード団!は、宇宙人エコテロリスト集団のコメディアニメです。 この物語に登場する名称、人物、事件などはすべて架空のものです。 実在の人物、場所、建物、製品などを意図したものでも、連想させるものでもありません。 我々は気をつけなくてはいけません。映像の作り手は、自分たちの都合の良い映像を作ることができます。我々は、メディアリテラシーを持たなくてはいけません。 Story Now translating... ストーリー その昔、地球に宇宙人たちが密かにやってきた。 彼らは、地球人に化けて人間社会の中で生活している。 彼らの目的は、地球を侵略することである。 彼らは、環境保護団体を名乗りながら、環境破壊を続けている。 彼らは、環境破壊が進んで食料が作れなくなり、人間同士の争いが増えることを望んでいる。 人間同士がいがみあえばいがみあうほど、地球を侵略しやすくなるからだ。 宇宙人たちは、地球人同士のの文化の違いや差別意識を巧みに利用した情報操作によって、地球人同士をケンカさせるのが得意だ。
https://w.atwiki.jp/cod4sub/pages/16.html
04. Blackout Work with the good Russians to rescue your informant, Nikolai. ”良い”ロシア人と協力し、情報員ニコライを救出せよ。 President Yasir Al-Fulani Status EXECUTED (ヤシル・アル・フラニ大統領 状態:処刑) S.A.S. Gaz Captain Price, Al-Asad just executed President Al-Fulani on national television. Gaz プライス大尉。アル・アサドが、国営テレビでアル・フラニ大統領を公開処刑しました。 Captain Price The Americans have plans for Al-Asad. And it s too late to do anything for Al-Fulani. But in less than three hours, code-name Nikolai will be executed in Russia. Captain Price アル・アサドについては米国が計画を進めていたが、遅きに失したようだな。だが、ロシアでも暗号名ニコライの処刑が3時間以内に行われるだろう。 Gaz Nikolai, sir? Gaz ニコライとは? Captain Price Nikolai is our informant in the Ultranationalist camp. He supplied the intel on the cargoship operation. Captain Price ニコライは超国家主義派のキャンプに潜入している我々の情報員だ。貨物船の情報を教えてくれたのは彼だよ。 Located... Nikolai - Ultranationalist Informant (ニコライ - 超国家主義派の密告者) CAUCASUS MOUNTAINS RUSSIA (コーカサス山脈、ロシア) Captain Price Nikolai s in hell right now. We re gonna walk him out... Captain Price ニコライは今地獄を味わっているだろう。我々が彼を救い出す。 Objective RESCUE NIKOLAI (任務目標 ニコライの救出) Captain Price ...We take care of our friends. Let s move. Captain Price ・・・友人は大切にしないとな。行くぞ。 Blackout 「ブラックアウト」 Day 2 - 01 31 28 2日目 - 午前1時31分28秒 Caucasus Mountains, Russia コーカサス山脈、ロシア Sgt. Soap MacTavish ”ソープ”・マクタビッシュ軍曹 22nd SAS Regiment 第22SAS連隊 Captain Price The royalist is expecting us at half klick of the north. Move out. Captain Price 半キロ北で現体制派と落ち合う手はずになっている。行くぞ。 Gaz The royalist, huh? But are they good russians, or bad russians? Gaz 現体制派ねぇ… そりゃ良いロシア人ですか?悪いロシア人ですか? Captain Price Well, they won t shoot at us on sight, if that s what you re asking. Captain Price まあ、少なくとも俺達を撃ってはこないだろう。答えになってるか? Gaz Yeah, well that s good enough for me sir. Gaz ええ、それで十分です。 Captain Price Weapons free. Captain Price 発砲を許可する。 Captain Price Good work. There should be a few more guard posts up ahead. Kamarov and his men will be waiting for us in a field to the northwest. Captain Price よくやった。まだ監視小屋がいくつかあるだろう。その先の野原でカマロフ達が待機しているはずだ。 Gaz Soap - plant some claymores in front of the door, then get their attention. Gaz ソープ、入り口にクレイモアを仕掛けて敵の注意を引け。 Captain Price Gaz, smell that? Captain Price ギャズ、臭うか? Gaz Yeah. Kamarov. Gaz ええ、カマロフです。 Sgt. Kamarov Welcome to the new Russia, Captain Price. Sgt. Kamarov(カマロフ軍曹) 新しいロシアへようこそ、プライス大尉。 Captain Price What s the target Kamarov? We ve got an informant to recover. Captain Price 目標は何だ、カマロフ。こっちは情報員の救出だ。 Sgt. Kamarov The Ultranationalists have BM21s on the other side of the hill. Their rockets have killed hundreds of civilians in the valley below. Sgt. Kamarov あの丘の向こうに超国家主義派のBM21がいる。そのロケット砲で麓の住民を虐殺してやがるんだ。(*1) Captain Price Not so fast. Remember Beirut? You re with us. Captain Price そう焦るな。ベイルートを忘れたか?協力するぞ。 Sgt. Kamarov Hmm... I guess I owe you one. Sgt. Kamarov フン・・・ あんたには借りがあったな。 Gaz Bloody right you do. Gaz 当然だろ。 Sgt. Kamarov (ロシア語のセリフ) Sgt. Kamarov …Vanya、攻撃準備だ。俺の合図を待て…。 Sgt. Kamarov This way. There s a good spot where your sniper can cover my men. Sgt. Kamarov こっちだ。援護してもらうのに格好の場所がある。 Captain Price Sniper team in position. Gaz, cover the left flank. Captain Price 狙撃班、配置に付け。ギャズ、左をカバーしろ。 Gaz Roger. Covering left flank. Gaz 了解。左を警戒します。 Captain Price ソープ、狙撃ライフルに切り替えろ。 Sgt. Kamarov All units, commence the attack. Sgt. Kamarov 全部隊、攻撃開始。 Captain Price Soap, take out the machinegunners in the windows so Kamarov s men can storm the building! Captain Price ソープ、窓にいる機関銃手を狙撃して、カマロフの部隊の突入させろ。 Captain Price あの窓の機関銃を排除しろ。10時方向下だ。 Captain Price 10時方向にいる機関銃手を撃て。 Captain Price Hit the other machinegunner through the wall. Captain Price 壁を撃ち抜いてもう一人も倒せ。 Captain Price Nice shot. MacMillan would be impressed. Captain Price いい腕だ。マクミラン顔負けだな。 Sgt. Kamarov Damn, enemy helicopters! Sgt. Kamarov くそっ!奴らのヘリだ! Captain Price You didn t say there would be helicopters Kamarov. Captain Price ヘリがいるとは聞いてなかったぞ、カマロフ。 Sgt. Kamarov I didn t say there wouldn t be any either. We need to protect my men from those helicopter troops. This way! Sgt. Kamarov いないとも言ってないぞ!とにかく部下をヘリから守らねば。こっちだ! Captain Price Make it quick Kamarov, I want that informant... Captain Price 急いでくれ、カマロフ。こっちの情報員が・・・ Sgt. Kamarov You have nothing to worry about. We ll take out the BM21s and carve a path straight to your informant Captain Price. Sgt. Kamarov 心配するな。我々がBM21を破壊して村を占領したら、そいつのいる場所へまっすぐ案内してやる。 Sgt. Kamarov (ロシア語のセリフ) Sgt. Kamarov まだ必要か? ・・・よし、もう少し引き延ばそう。 Gaz We should just beat it out of him sir. Gaz 締め上げて吐かせるべきです。 Captain Price Not yet. Captain Price まだだ。 Gaz Sir, we ve got company! Helicopter trooops closing in fast! Gaz 敵部隊が接近!ヘリから降下したヤツです! Sgt. Kamarov Captain Price, my men have run into heavy resistance. Help me support them from the cliffs. Sgt. Kamarov プライス大尉、部下が敵の激しい抵抗に遭っている!崖の上からサポートしてくれ! Captain Price What about our informant? He s running out of time! Captain Price 情報員のことはどうなってる?俺たちには時間がないんだ! Sgt. Kamarov Then help us! The further my men can get into this village, the closer we will be to securing your informant! Sgt. Kamarov だったら手を貸せ!我々が村を占領すれば、そいつの確保もやり易くなるんだ! Sgt. Kamarov Good! Now we are making progress. Follow me to the power station. Sgt. Kamarov よし、はかどったぞ!次は発電所だ、ついてこい! Sgt. Kamarov Look. The final assault has already begun. With a little more of your sniper support we are sure to be victorious. Captain Price, I need to-- Sgt. Kamarov 最後の攻撃だ。あと一押しで我々の勝利が確実なものになる。プライス大尉、部下を・・・ Gaz Enough sniping! Where is the informant? Gaz もう十分だろ!それより情報員はどこにいる? Sgt. Kamarov (ロシア語のセリフ) Sgt. Kamarov 何をする!あんた、気は確かか!? Gaz Where is he? Gaz どこだと聞いてるんだ! Sgt. Kamarov The house...the house at the northeast end of the village! Sgt. Kamarov い、家だ・・・村の北東の隅にある・・・ Gaz Well that wasn t so hard was it? Now go sit in the corner. Gaz 何だ、どこが大変なんだよ。すっこんでろ。 Captain Price Soap,Gaz. We ve got to reach that house before anything happens to the informant. Let s go! Captain Price ソープ、ギャズ、彼に危険が及ぶ前に辿り着くんだ。行くぞ! Captain Price Bloody hell let s move. He may still be alive. Captain Price 急げ! まだ生きてるはずだ。 Captain Price Gaz, go around the back and cut the power. Everyone else, get ready! Captain Price ギャズ、家の裏手に回って電源を切れ。ソープ、突入準備だ。 Gaz ソープ、俺が電源を落としたら太尉と一緒に突入するんだ。行け。 Captain Price Gaz, do it. Captain Price ギャズ、やれ。 Gaz All right I ve cut the power. Go. Gaz OK、電源を切った。 Captain Price These night vision goggles make it too easy. Captain Price 暗視ゴーグルがあればこっちのものだ。 Captain Price It s him Captain Price 彼だ。 Gaz Nikolai - are you all right? Can you walk? Gaz しっかりしろ、ニコライ。歩けるか? Nikolai Yes...and I can still fight. Thank you for getting me out of here. Nikolai(ニコライ) ああ・・・まだ戦えるぜ。助けてくれて感謝するよ。 Captain Price Big Bird this is Bravo Six. We have the package. Meet us at LZ one. Over. Captain Price ビッグバード、こちらブラボー6。目標を確保。LZ1で落ち合おう。どうぞ。(*2) Big Bird Bravo Six this is Big Bird. We re on our way. Out. Big Bird ブラボー6、こちらビッグバード。今向かっている。以上。 Captain Price Let s go! Let s go! Captain Price よし、行こう! Nikolai Have the Americans already attacked Al-Asad? Nikolai アメリカ人はアル・アサドへの攻撃を開始したか? Captain Price No, their invasion begins in a few hours! Why? Captain Price 数時間後には開始する予定だが…なぜだ? Nikolai The Americans are making a mistake. They will never take Al-Asad alive. Nikolai 彼らは過ちを犯してる。アル・アサドを生捕りになど出来っこない。 (*1) BM21 : ロシアの多連装ロケットランチャー車両。 (*2) LZ : Landing Zone を略した軍隊用語。ヘリや飛行機の着陸地点のこと。 (C)2007 ACTIVISION Ltd. (C)2007 Infinity Ward, Inc. 名前 コメント